Following a taste of world peace thanks to Pokemon Go, it's beyond doubt that the monster collecting series is about as popular video games around. The iconic Pikachu is just as recognizable as Mickey Mouse, if not more so. The persistent pandemonium surrounding card prices ensures near-daily Pokémon news stories. It would be hard-pressed to find a pocket monster game that failed to move at least a couple million copies. Remarkably, fan-made Pokémon games go viral every year.
Yet despite that pervasiveness and popularity, some Pokémon games that remain underappreciated. These represent titles that failed to receive their proper due, or were buried by the excitement of the mainline series. They're Pokémon games stuck on ill-fated consoles or services, or were early forays onto different formats. Frequently, they are Pokémon games that might have flourished if they had received sequels or modern remakes. Considering these factors, this list will not be yet another reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.
Still, you may already know about these Pokémon games. So, before rearranging your glasses and writing 'Well,' we can all acknowledge that these are Pokémon games for people with discerning palates, agreed?
Pokemon Ranch: The Cozy Precursor
Too many Pokémon games focus on the combat aspect of the series, and far too few of them focus on the everyday realities that would come with living with a pet. Admittedly, modern titles include small features like these in modern games—you can play with your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The digital-only title is best seen as the antecedent to Pokemon Home; that is, as a storage system to store monsters from various titles. Critical reception from its release noted Ranch was a poor if not outright hideous game. I'm not here to argue against these claims, but it behooves me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.
True to its title, the game is set on a ranch where your personal Miis—imagine this—just relax with your Pokémon pals. The activities with Pokémon were basic, and a lot of the appeal was observing what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of living your life with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its complete potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzle game as it is a life simulation.
Ranch was released well before Stardew Valley sparked the enduring trend of cozy games. It was prior to the proliferation of idle games, and the Let's Play popularization of watching games you aren't actively controlling. Most people never understood that Ranch's proposal to watch your critters as much as you interact with them didn't mask a lack of substance. In actuality, Ranch's attention to detail was so extraordinary, there's a live stream focused on running the game continuously. The individual who runs the channel states that, after almost twenty years of experiencing the game, he even now has not seen everything that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.
Pokemon Duel: The Tactical Tabletop Game Lost
Did you know that Pokemon once had an official board game with miniatures? Pokémon Duel was the 2016 effort to digitize the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's first ventures into the world of freemium phone games. Duel had the hallmarks of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new pieces.
These poor design choices obfuscated a sad truth: Pokémon Duel was an superb tactical game with Duel anymore. "Words cannot describe how much I adored and miss this game," one YouTube comment reads, seven years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of depth, approachability, game design, and features in general," a user declared. "I am convinced if it came out now people would be engaging with it more than GO and Pocket combined."
Regrettably, Duel's early release was marred by server issues. Technical problems, alongside Duel's scummy business model, gave people few incentives to return. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unusual game board made for a fantastic strategic challenge for the few folks who played Duel, but that playing field is also a daunting eyesore.
Pokemon: Magikarp Jump: The Whimsical Experiment
Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so absurd, it was bordering on shitpost. And when we're dealing with a franchise where trainers go out with a full belt of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is tasked with raising the best possible version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the fan culture around Magikarp.
This was most apparent than in Jump's merciless random events, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly complex or deep game, but the kernels of genius were there. Witty events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when 2026 GOTY season arrives.
Given dozens of core games and spin-offs, it's probable that I didn't mention that one Pokémon game you totally love but contend that not nearly enough people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokemon Pinball fondly notwithstanding argu